Game AI Pro 360 : guide to movement and pathfinding / Edited by Rabin, Steve
By: Steve Rabin
Publisher: London : CRC Press, c2020Description: xvii, 296 pages : illustrationsISBN: 978-0-367-15111-9Subject(s): Computer games--Programming | Video games--Design | Computer animation | Artificial intelligence | Computer games--DesignDDC classification: Grad 794.81525| Item type | Current location | Home library | Collection | Call number | Vol info | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|---|---|
| CIRCULATION BOOK | GRADUATE LIBRARY | GRADUATE LIBRARY CIRCULATION SECTION | NON-FICTION | Grad 794.81525 G946 2020 (Browse shelf) | 10293 | Available | 10293 |
Total holds: 0
Browsing GRADUATE LIBRARY Shelves , Shelving location: CIRCULATION SECTION , Collection code: NON-FICTION Close shelf browser
|
|
|
|
|
|
|
||
| Grad 760.028505 K963 2020 Graphics and multimedia / | Grad 777.7 W763 2020 Producing animation / | Grad 777.7023 C776 2019 Game Anim : video game animation explained / | Grad 794.81525 G946 2020 Game AI Pro 360 : guide to movement and pathfinding / | Grad 794.81526 G192 2019 Game programming : advanced / | Grad 808 D954 2019 Qualitative dissertation methodology : a guide for research design and methods / | Grad 808.06 T833 2019 Error-proofing your research : common mistakes and how to address them / |
Includes bibliography and index.

There are no comments for this item.