000 02144cam a2200397 i 4500
999 _c402
_d402
001 21631659
005 20251027105638.0
006 m |o d |
007 cr |||||||||||
008 180831s2019 flu o 001 0 eng
010 _a 2020692950
020 _a9781351602464
_q(ebook)
020 _a9781351602457
_q(epub)
020 _z9781138094871
_q(paperback)
020 _z9781138094888
_q(hardback )
040 _aDLC
_beng
_erda
_cDLC
_dDLC
050 0 0 _aTR897.7
082 0 0 _aGrad 777.7023
_bC776 2019
100 1 _aCooper, Jonathan,
_eauthor.
245 1 0 _aGame Anim :
_bvideo game animation explained /
_cJonathan Cooper.
246 3 _aGame animator
264 1 _aBoca Raton :
_bCRC Press, Taylor and Francis Group,
_cc2019.
300 _axxi, 255 pages :
_bcolor illustrations.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aIncludes index.
520 _a"Hints, tips, and best practices for creating video game animation learned from some of the largest and most successful video game productions in the world. This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best animation for beginners and professionals. Taking readers through a complete game project and featuring workable examples and interactive tutorial scenes, this book provides clear understanding of game animation fundamentals and explanations of the very latest in cutting edge technology and techniques to provide a holistic approach to the field of game animation"--
_cProvided by publisher.
588 _aDescription based on print version record.
650 0 _aComputer animation
_xVocational guidance.
650 0 _aVideo games
_xDesign
_xVocational guidance.
776 0 8 _iPrint version:
_tGame Anim
_dBoca Raton, FL : CRC Press/Taylor & Francis Group, 2019.
_z9781138094871 (pbk. : acid-free paper)
_w(DLC) 2018040843
906 _a7
_bcbc
_corigcop
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cCIR