Game Anim : video game animation explained / Jonathan Cooper.
By: Cooper, Jonathan [author.]
Publisher: Boca Raton : CRC Press, Taylor and Francis Group, c2019Description: xxi, 255 pages : color illustrationsContent type: text Media type: computer Carrier type: online resourceISBN: 9781351602464; 9781351602457Other title: Game animatorSubject(s): Computer animation -- Vocational guidance | Video games -- Design -- Vocational guidanceAdditional physical formats: Print version:: Game AnimDDC classification: Grad 777.7023 LOC classification: TR897.7Summary: "Hints, tips, and best practices for creating video game animation learned from some of the largest and most successful video game productions in the world. This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best animation for beginners and professionals. Taking readers through a complete game project and featuring workable examples and interactive tutorial scenes, this book provides clear understanding of game animation fundamentals and explanations of the very latest in cutting edge technology and techniques to provide a holistic approach to the field of game animation"-- Provided by publisher.| Item type | Current location | Home library | Collection | Call number | Vol info | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|---|---|
| CIRCULATION BOOK | GRADUATE LIBRARY | GRADUATE LIBRARY CIRCULATION SECTION | NON-FICTION | Grad 777.7023 C776 2019 (Browse shelf) | 10116 | Available | 10116 |
Browsing GRADUATE LIBRARY Shelves , Shelving location: CIRCULATION SECTION , Collection code: NON-FICTION Close shelf browser
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| Grad 745.40711 L425 2019 The design student's journey : understanding how designers think / | Grad 760.028505 K963 2020 Graphics and multimedia / | Grad 777.7 W763 2020 Producing animation / | Grad 777.7023 C776 2019 Game Anim : video game animation explained / | Grad 794.81525 G946 2020 Game AI Pro 360 : guide to movement and pathfinding / | Grad 794.81526 G192 2019 Game programming : advanced / | Grad 808 D954 2019 Qualitative dissertation methodology : a guide for research design and methods / |
Includes index.
"Hints, tips, and best practices for creating video game animation learned from some of the largest and most successful video game productions in the world. This book de-mystifies the animation side of game development, explaining every step of the process while providing valuable insights and work philosophies for creating the best animation for beginners and professionals. Taking readers through a complete game project and featuring workable examples and interactive tutorial scenes, this book provides clear understanding of game animation fundamentals and explanations of the very latest in cutting edge technology and techniques to provide a holistic approach to the field of game animation"-- Provided by publisher.
Description based on print version record.

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